﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using The_Last_Knights.GUI;

namespace The_Last_Knights.Helper.Xml
{
    class NormalFormReader : ReaderEntity
    {
        public NormalFormReader()
        {
        }

        public override object Read(XElement element, string ID, int level)
        {
            var defs = element.Descendants(XName.Get(@"Element"));
            Dictionary<string, object> dictionary = new Dictionary<string, object>();
            Vector2[] vector2s = new Vector2[2];
            List<string> key = new List<string>();
            int index = 0;
            foreach (var xElement in defs)
            {
                string name = xElement.Attribute(XName.Get(@"ID")).Value;
                string id = XmlReader.TranslateID(name);
                string type = xElement.Attribute(XName.Get(@"Type")).Value;
                int lev = int.Parse(xElement.Attribute(XName.Get(@"Level")).Value);
                if (lev == level + 1)
                    switch (type)
                    {
                        case "Vector2":
                            vector2s[index] = (Vector2)Factory.Read(xElement, name, type, lev);
                            index++;
                            break;
                        default:
                            dictionary.Add(id, Factory.Read(xElement, id, type, lev));
                            key.Add(id);
                            break;
                    }
            }
            NormalForm form = new NormalForm(Game, ID, vector2s[0], vector2s[1], null,
                (Border)dictionary[key[0]], (Groupbox)dictionary[key[1]], (NormalButton)dictionary[key[2]]);

            (dictionary[key[0]] as GameEntity).Parent = form;
            (dictionary[key[1]] as GameEntity).Parent = form;
            (dictionary[key[2]] as GameEntity).Parent = form;
            GameEntityDictionary.Add(dictionary);
            return form;
        }
    }
}
